InSUPERJUMPbyMaria MeirelesMass Effect: How to Indoctrinate Users with UX ConsistencyHow the Mass Effect trilogy makes use of the fourth UX heuristic: consistency and standardsOct 25, 20211Oct 25, 20211
InSUPERJUMPbyMaria MeirelesApplying Usability Heuristics to The Witcher 3: Wild HuntA UX case study focused on the visibility of statusFeb 10, 20213Feb 10, 20213
InSUPERJUMPbyMaria MeirelesApplying Usability Heuristics to Her StoryExploring the alignment between in-game systems and the real worldMar 9, 20213Mar 9, 20213
InSUPERJUMPbyMaria MeirelesThe Enjoyable Illusion of User Control and FreedomExploring Nielsen’s Heuristic with a game that allows you to rewrite the rulesJul 4, 20211Jul 4, 20211