GAMES UX

Exploring Nielsen’s Heuristic with a game that allows you to rewrite the rules

In my last article about Jakob Nielsen’s Heuristic and games, I talked about the importance of a match between a system and the real world with a great example of a game that recreates a real-world system to immerse players in the game: Her Story.

This time I will focus…


In the first article about Jakob Nielsen’s heuristic and critical systems, we talked about system status visibility — the importance of informing users about what is happening to empower their decision-making process.

This time, we will focus on the second heuristic, matching the system with the real world, explaining this…


GAMES UX

Exploring the alignment between in-game systems and the real world

In the first article about Jakob Nielsen’s Heuristic and video games, I talked about the visibility of system status and The Witcher 3: Wild Hunt. The importance of informing users about what is happening empowers their decision-making process.

This time I will focus on the second heuristic, the alignment between…


One of the biggest names on the UX world, Jakob Nielsen, focused a large part of his career on usability and came up with several usability methods — including probably his most famous, the heuristic evaluation.

The heuristic evaluation allows us to identify usability issues in software by looking at…


GAMES UX

A UX case study focused on the visibility of status

Jakob Nielsen, one of the biggest names in the UX world, focused a big part of his career on usability and came up with several usability methods, the most famous one being the heuristic evaluation.

The heuristic evaluation allows us to identify usability issues in software by looking at 10…


GAMES UX

Finding a balance between visual flair and effective communication

Amid all controversy surrounding Cyberpunk 2077, I also have my share of issues with the game. Not only did my physical copy arrive late, because of COVID-19's impact on postal services, but I also had all the well-documented issues playing the game on PS4. When I finally got my hands…


Analysing the onboarding experience for new players in Doom Eternal

How do you become the Doom Slayer? Onboarding a new player to any game is an important design challenge for game developers, but it can be especially challenging in games like Doom Eternal. The development team need to ensure that the experience is finely balanced for both totally new players…


GAMES UX

Making account access easier for the user

Xbox Passkey is a 6-digit code that users can utilise to access their Xbox Live account rather than using an email and password. In this piece, I’m going to explore how the Xbox Passkey service could be improved. Let’s dive in.


GAMES UX

Exploring (and hopefully improving) the experience around melee weapons and upgrades

The Last of Us Part II is an action-adventure game developed by Naughty Dog. It’s set a few years after the events of the original game, released in 2013. Whether you are new to the series or not, it’s worth mentioning that SUPERJUMP has covered The Last of Us Part…


I was playing Yakuza Kiwami and commented with a friend that the Majima Everywhere feature was entertaining. He did not believe me.

— You will get tired of him.
— No, I won’t. Even if that extended to real life, I would still have fun.

I don't know when to…

Maria Meireles

A Designer writing about videogames.

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