GAMES UX

Finding a balance between visual flair and effective communication


#2 Matching the System With the Real World


GAMES UX

Exploring the alignment between in-game systems and the real world

Her Story



GAMES UX

A UX case study focused on the visibility of status


Analysing the onboarding experience for new players in Doom Eternal

Doom Eternal 101


GAMES UX

Making account access easier for the user


GAMES UX

Exploring (and hopefully improving) the experience around melee weapons and upgrades


Video presentation of Majima Everywhere


GAMES UX

The second and final part of a two part series exploring UX approach, issues, and recommendations

  1. Play conditions
    My gameplay setup.
  2. Explanation of Cabaret Club Czar
    A brief overview of the game mode I’m focusing on in this piece.

Maria Meireles

A UX/UI Designer writing about videogames.

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