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Maria Meireles
Maria Meireles

504 Followers

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Published in SUPERJUMP

·Pinned

Doom Slayer UX

Analysing the onboarding experience for new players in Doom Eternal — How do you become the Doom Slayer? Onboarding a new player to any game is an important design challenge for game developers, but it can be especially challenging in games like Doom Eternal. The development team need to ensure that the experience is finely balanced for both totally new players…

UX

15 min read

Doom Slayer UX
Doom Slayer UX
UX

15 min read


Published in UX Collective

·Oct 12, 2022

Design Specifications Template

How a Design Specifications Template simplified and gave consistency to our team's communication with engineers and product managers. — Why develop documentation guidelines and templates? Different initiatives happening simultaneously, different teams, and ways of communication are challenging not only to designers but also engineers and product managers. We struggle to communicate effectively and durably.

UX Design

6 min read

Design Specifications Template
Design Specifications Template
UX Design

6 min read


Published in Bootcamp

·Jun 11, 2022

Making sense of my path to Design, to me.

I’ve always been shy, with problems communicating, and not confident in myself, hiding who I am from the world. I spent a lot of time reading when I was growing up. It was a way of finding myself in all the books I encountered. It fascinated me how not only…

Design

4 min read

Making sense of my path to Design, to me.
Making sense of my path to Design, to me.
Design

4 min read


Published in SUPERJUMP

·Jan 3, 2022

Applying Usability Heuristics to Animal Crossing: New Horizons

Exploring how New Horizons prevents errors through the lens of the 10 usability heuristics — In this series about the 10 usability heuristics, I have covered four heuristics on four different games: Visibility of system status on The Witcher 3 Match between system and the real world on Her Story User Control and Freedom on Baba is You Mass Effect: How to Indoctrinate Users with…

UX

12 min read

Applying Usability Heuristics to Animal Crossing: New Horizons
Applying Usability Heuristics to Animal Crossing: New Horizons
UX

12 min read


Published in SUPERJUMP

·Oct 25, 2021

Mass Effect: How to Indoctrinate Users with UX Consistency

How the Mass Effect trilogy makes use of the fourth UX heuristic: consistency and standards — It has been a while since I wrote something; it almost feels like starting from scratch. I was checking my previous stories on heuristics and noticed I have covered three of the heuristics so far: Visibility of system status in The Witcher 3 Match between system and the real world…

UX

13 min read

Mass Effect: How to Indoctrinate Users with UX Consistency
Mass Effect: How to Indoctrinate Users with UX Consistency
UX

13 min read


Published in SUPERJUMP

·Jul 4, 2021

The Enjoyable Illusion of User Control and Freedom

Exploring Nielsen’s Heuristic with a game that allows you to rewrite the rules — In my last article about Jakob Nielsen’s Heuristic and games, I talked about the importance of a match between a system and the real world with a great example of a game that recreates a real-world system to immerse players in the game: Her Story. This time I will focus…

Gaming

8 min read

The Enjoyable Illusion of User Control and Freedom
The Enjoyable Illusion of User Control and Freedom
Gaming

8 min read


Published in UxD Critical Software

·Mar 31, 2021

Usability Heuristics in Critical Systems — #2 Matching Systems With the Real World

In the first article about Jakob Nielsen’s heuristic and critical systems, we talked about system status visibility — the importance of informing users about what is happening to empower their decision-making process. Usability Heuristics on Critical Systems — #1 Visibility of Status One of the biggest names in the UX world, Jakob Nielsen, focused a big part of his career on usability and came up with…medium.com

Design

5 min read

Usability Heuristics on Critical Systems — #2 Match between system and the real world
Usability Heuristics on Critical Systems — #2 Match between system and the real world
Design

5 min read


Published in SUPERJUMP

·Mar 9, 2021

Applying Usability Heuristics to Her Story

Exploring the alignment between in-game systems and the real world — In the first article about Jakob Nielsen’s Heuristic and video games, I talked about the visibility of system status and The Witcher 3: Wild Hunt. The importance of informing users about what is happening empowers their decision-making process. This time I will focus on the second heuristic, the alignment between…

Gaming

8 min read

Applying Usability Heuristics to Her Story
Applying Usability Heuristics to Her Story
Gaming

8 min read


Published in UxD Critical Software

·Mar 1, 2021

Usability Heuristics on Critical Systems — #1 Visibility of Status

One of the biggest names on the UX world, Jakob Nielsen, focused a large part of his career on usability and came up with several usability methods — including probably his most famous, the heuristic evaluation. The heuristic evaluation allows us to identify usability issues in software by looking at…

UX

6 min read

Usability Heuristics on Critical Systems — #1 Visibility of Status
Usability Heuristics on Critical Systems — #1 Visibility of Status
UX

6 min read


Published in SUPERJUMP

·Feb 10, 2021

Applying Usability Heuristics to The Witcher 3: Wild Hunt

A UX case study focused on the visibility of status — Jakob Nielsen, one of the biggest names in the UX world, focused a big part of his career on usability and came up with several usability methods, the most famous one being the heuristic evaluation. The heuristic evaluation allows us to identify usability issues in software by looking at 10…

Gaming

9 min read

Applying Usability Heuristics to The Witcher 3: Wild Hunt
Applying Usability Heuristics to The Witcher 3: Wild Hunt
Gaming

9 min read

Maria Meireles

Maria Meireles

504 Followers

Games UX designer 🎮

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