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GAMES UX

A UX case study focused on the visibility of status


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GAMES UX

Finding a balance between visual flair and effective communication


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Analysing the onboarding experience for new players in Doom Eternal

Doom Eternal 101


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GAMES UX

Making account access easier for the user


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GAMES UX

Exploring (and hopefully improving) the experience around melee weapons and upgrades


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Video presentation of Majima Everywhere


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GAMES UX

The second and final part of a two part series exploring UX approach, issues, and recommendations

  1. Play conditions
    My gameplay setup.
  2. Explanation of Cabaret Club Czar
    A brief overview of the game mode I’m focusing on in this piece.


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GAMES UX

The first of a two part series exploring UX approach, issues, and recommendations

  1. What is Yakuza 0?
    A brief overview of the game itself.
  2. Play conditions
    My gameplay setup.
  3. Explanation of Real Estate Royale
    A brief overview of the game mode I’m focusing on in this piece.
  4. What would I change, and how?
    Pointing out problems is inexpensive (and not terribly fun). So, in this section, I also propose some solution ideas of my own.
  5. Final thoughts
    Key takeaways from the analysis.

What is Yakuza 0?


The game


The game

Maria Meireles

A UX/UI Designer writing about videogames & working for critical systems.

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