PinnedPublished inSUPERJUMPDoom Slayer UXAnalysing the onboarding experience for new players in Doom EternalNov 28, 20201Nov 28, 20201
Published inBootcampDesign principles workshop: a templateHow a design principles workshop template can help your design team work together to find a collective voice.Aug 15, 2023Aug 15, 2023
Published inUX CollectiveDesign Specifications TemplateHow a Design Specifications Template simplified and gave consistency to our team's communication with engineers and product managers.Oct 12, 20222Oct 12, 20222
Published inBootcampMaking sense of my path to Design, to me.I’ve always been shy, with problems communicating, and not confident in myself, hiding who I am from the world.Jun 11, 2022Jun 11, 2022
Published inSUPERJUMPApplying Usability Heuristics to Animal Crossing: New HorizonsExploring how New Horizons prevents errors through the lens of the 10 usability heuristicsJan 3, 20221Jan 3, 20221
Published inSUPERJUMPMass Effect: How to Indoctrinate Users with UX ConsistencyHow the Mass Effect trilogy makes use of the fourth UX heuristic: consistency and standardsOct 25, 20211Oct 25, 20211
Published inSUPERJUMPThe Enjoyable Illusion of User Control and FreedomExploring Nielsen’s Heuristic with a game that allows you to rewrite the rulesJul 4, 20211Jul 4, 20211
Published inUxD Critical SoftwareUsability Heuristics on Critical Systems — #2 Match between system and the real worldMatching the system with the real world: importance in the medical devices industry.Mar 31, 2021Mar 31, 2021
Published inSUPERJUMPApplying Usability Heuristics to Her StoryExploring the alignment between in-game systems and the real worldMar 9, 20213Mar 9, 20213
Published inUxD Critical SoftwareUsability Heuristics on Critical Systems — #1 Visibility of StatusOne of the biggest names in the UX world, Jakob Nielsen, focused a big part of his career on usability and came up with several usability…Mar 1, 20212Mar 1, 20212